Cognitive Foundations of Visualisation (TU Vienna, Austria)

99 flashcards · Computer Science · by Locke Lamora

  1. History of using pictures

    Pictures controversial: some religions forbid them some religions used them broadly Catholics had bible of the poor (text + pictures) Old books had problems with integration of pictures (printing press was for text, woodprint for pictures) Before central perspective: multiple angles at same time (perpetuum mobile) Central perspective in renaissance After central perspective: show temporal development (lady stairs) Pictures are used to identify when things were invented

  2. Scientific illustrations

    - Observation: simplest: drawing - Induction: images help answer why and how questions - Methodology: Show systematic approaches (how circulation of blood works) - Selfillustration: Trees have rings in wood, a phenomena that illustrates itself - Classification: Put items into classes to be able to compare (picture of evolution) - Development of concepts: concepts allow us to reflect on observations and develop theories, allows conveying theories

  3. Difference verbal and pictorial representation

    Pictures also need to be learned! (boy watering plants)

  4. Explain analogous pictures and logical pictures

    - analogous pictures: picture resamble depicted facts - logical picture: shows concept that can not be perceived otherwise (bar chart,...)

  5. Visual literacy

    - literacy: ability to read and write - Visual literacy: ability to understand and interpret images - Digital literacy: ability to understand and use information in multiple formats from multiple sources - History: Kodak company supported research how children understand pictures, supported visual literacy - Visual literacy has multiple areas: Visual thinking, visual learning (ignore), visual communication

  6. Four different aspects of visual literacy

    visual literacy as ability to understand visual media enhancement of cognitive abilities through visual literacy A better visual literacy is beneficial for cognitive development Raising awareness of manipulation through increased visual literacy identify manipulation Aesthetic appreciation It helps enjoy art and other visual material

  7. Visual Learning

    how to design appropriate visual learning materials and how learners decode such materials.

  8. Visual Thinking

    Different opinions: Perception comes first, then based on the perception thinking process start - clearly distinguishable In early stages of perception through processes occur. For example active selection, we decide what we perceive (focus on vehicles when crossing street, not colour of road). Other example is concept formation (object needs to have organised shape to be perceived)

  9. Visual Communication

    how messages are communicated by visual material: designs often work subconciously examples: objects or persons seen from an oblique angle are seen as more detached and distant than objects or persons seen from the front The person in the picture is more tightly related to you and tries to reach out to you The picture conveys the erroneous impression that Lise Meitner was the assistant of Otto Hahn.

  10. Properties of direct sensory perception:

    - understanding without learning (hard-wired in brain) - behaviour can not be unlearned (optical illusions) - sensual immediacy (perceived very quickly, orientation and shapes helps to attract attention and point out differences) - Studied through neuroscience

  11. Properties of conventional representation:

    - hard to learn (writing) - easy to forget (formulas, some not like reading direction) - embedded in cultural context (arabic numerals, reading directions, hard to replace) - powerful form of representation (mathematical representation) - rapid changeability (changes over course of time) - Investigated using psychology and sociology

  12. What is low level vision

    addresses more simple form of vision like perception of colour related to unconscious and automatic types of vision acquired in early stages of development question: is perception innate or learned

  13. The eye

    - Retina (light sensitive layer, rods [light] and cones [colour]), image is reversed and inverted - Pupil, Lense (controls light and reflection) - Rods and Cones (more rods than cones) - Fovea centralis (highest acuity of vision, only cones, point of focus)

  14. Visual Field

    - some seen with both eyes, parts only with one eye - both eyes needed for depth seeing (only works nearby not far away) - some depth information we get from colour, texture,... but those are learned from the brain

  15. Rules of perception

    a straight line in picture should be interpreted as straight line in 3D if the ends of two lines coincide in a picture, then interpret them as if the coincide in 3D

  16. Lateral Inhibition:

    - Retina emphasises contour lines by increasing contrasts - Helps emphasise tiger - Ganglion cells inhibit their neighbours (not only upwards)

  17. Colour Perception

    - Spectral colours - Monochromatic colours, light of only one wavelength - polychromatic colours, mix of multiple wavelengths - Colours in middle of spectrum (green, yellow, orange) are brighter than colours on edge - Needed to see apples much more easily :P

  18. Properties of colour perception

    - shade: Depends on wavelength - saturation: expression for number of different wavelengths, lower the more - brightness: light intensity

  19. What colour theories are there

    Two theories, they do not contradict each other, both apply Trichromatric theory Opponent process theory of colour vision

  20. Trichromatric theory

    Assumes each hue can be mixed by light of three different wavelengths (RGB) Inverse true for mixing paint Need of three different cones in eye, for different colours

  21. Opponent process theory of colour vision

    Explains simultaneous and successive contrasts, afterimages and red-green blindness Assumes that certain mechanisms produce opposite responses due to opposing neurons, complex process, no need to know in detail neurons are in corpus geniculatum laterale (back of head)

  22. Colour Constancy

    - colours do not change much depending on lighting, brightness,... - due to colour pigments of cones fade when exposed to light of certain wavelength for longer period of time - if long in yellow light, things won't look as yellow any more

  23. High level vision

    Distinction between conscious – unconscious perception perception is an active process: (development together with musculosceletal system, eyes move frequently - saccades) orientation: constant movements with head and eyes, ability to predict events, perception supports goal oriented and exploratory movement

  24. Strengths and weaknesses of human perception

    - perception developed during evolution, therefore focused on movement - consistens information is less well perceived - good at recognising visual patterns and distinguishing between different ones - can not recognise radio waves, rays, magnetic forces, ultraviolet rays,...

  25. General information about of object perception:

    - same object from different angles (object consistency), not trivial - Higher level than pattern recognition or colour perception - only focusses on parts of field of view - very difficult to learn (people who were blind for first few decades of life) - Single out one object in view - Uses shape (most important), colour, texture and location of objects - highly based on experience, expectation and context - relationship is also important (what type of cat,..)

  26. Different theories of object perception

    "simple theory" Feature Integration Theory Recognition-by-Components Approach Alignment Method Assumptions for 2-4 is always that you identify some kinds of regularities Most likely 2-4 are (partly) true

  27. "simple theory" of object perception

    We compare it to previous "photos" of object This is not true because: number of possible views of an object is very large views are not similar enough to recognise object changing shape (movement of object/person)

  28. Feature Integration Theory

    looks at 2d features (curvature, end of line, orientation,...) compares perceived object with information in memory

  29. Recognition-by-Components Approach

    looks at 3d geons (cylinders, spheres,...) we are able to recognise objects by separating them into geons geons are view invariant are discriminable (geons are distinguished from each other) resistance to visual noise (even recognisable in poor visibility conditions) criticism: only allows to distinguish between classes, not between similar objects

  30. Alignment Method

    only one canonical image of object O is in mind, model M object model M only allows certain transformations (size, position, orientation) example of character recognition (A in different sizes, scale, transformations,..)

  31. Gestalt psychology

    Basic Idea: The whole is more than the sum of its parts perceptual system processes visual information from the environment, it adds structure to these stimuli the stimuli that affect a human must always be seen as a whole several gestalt laws

  32. Gestalt law

    Law of figure and ground Figure is more thing-like than ground Figure is in front of ground Ground is seen as unshaped material Contour of figure is part of figure Law of good continuation We see lines not angles Law of proximity Elements are perceived as belonging together when they are spatially close to each other Law of similarity Elements similar to each other are perceived as belonging together Law of good form (gute Gestalt) Simplest geomatrical forms are perceived, not complex ones

  33. Perceptual cycle

  34. Model of Broadbent

  35. Data driven vs. conceptually controlled processing

  36. Ecological approach to perception (Gibson)

    Experiments have to be done in natural environment Argues that perception and movement are related movement is important due to different angles (invariance, we always perceive same object), different textures and movement creates optical flow field Concepts: ambient optic array texture affordance invariance

  37. Ecological Approach: Ambient Array

    only see part of the object, when moving experience different parts of object

  38. Ecological Approach: affordance

    function can be derived directly from shape of object, not constructed by the brain, but in the object

  39. Ecological Approach: invariance

    objects remain constant under transformations (lightness, size, time-movement, shape, color constancy) structural invariance (objects reflect light in different way) transformational invariance (certain moves let you identify objects/humans) shape constancy (observer moves, but object does not)

  40. Models of Information processing approach

    1. Model of Broadbent 2. Model of Selfridge 3. „Pandemonium system“ (Lindsay & Norman) 4. Data driven vs. conceptually controlled processing 5. Perception cycle of Neisser

  41. Model of Selfridge

    Similar to pandemonium (will be ignored) Assumes most commonly used patterns are composed of few elements (vertical bars, right corners, left corners...) These retain meaning when size is changed and other transformations Brain has developed detectors for these, that work in parallel Example reading text: first read character, then understand word, then put into context,.. Context, grammar and prediction helps speed up process

  42. Ecological Approach: Texture

    is usually regular and helps determine distance

  43. constructivist theories of perception

    rather top- down approach perception is active and constructive process not directly determine by stimuli affecting sensory organs ---> product of interaction between stimuli, internal hypotheses, expectations/knowledge,... perception can be flawed contextual information is important

  44. Direct perception (Gibson)

    - bottom up theory - light striking the eye - optical flow field - OFF contains unambiguous or invariant information - Information is received in direct way (no process of information processing) - meaning arises through prompting character of object not through memory - Could not explain optical illusions - can not explain meaning of objects (sofa with kids pretending it is a spaceship)

  45. Dual Coding Theory

    Assumes that two memories: one for verbal material one for images "How many windows are there in the apartment you live in"

  46. Memory for pictures

    Easier to remember pictures than texts example study with US yearbooks, pictures were easier to remember than text possible to supplement visual memory with verbal description

  47. Imagery Debate

    One side argues: everything is translated into verbal form in brain Assumes mental images work like photographs (nobody argues that) translated into propositions other side: mental images in brain information stored like abstraction of image propositions are not able to store visual information well example: Mental rotation, figure out whether two objects are the same, rotate them in brain

  48. construcivist theories: discussion

    problem: perception usually correct --> not plausible in the context high value in explaining perceptual illusions, many predictions empirically proven valuable when stimuli only presented briefly or are poorly recognizable

  49. Differences Pre-attentive & Attentive Processes

    Pre-attentive Processes: are executed automatically; without the influence of consciousness; very short-term; immediate image interpretation; Attentive Processes controlled search; explicit processing, greater mental effort;

  50. pre-attentive processes

    parallel processes of perceptual organization, pattern recognition and object identification global meanings processed before details schemata reduce possiblities of interpreting pictoral signs not just "recording process", but also interacts with higher processes like knowledge and hypotheses mechanisms of pre attentive processes that control attention: color orientation size shape direction sharpness

  51. Attentive Processes

    Observer tries to extract task-relevant information from pictures Individually select, analyse and interpret image elements Image processing can be improved by instructions

  52. Perception and social influences

    There are indications that perception is influenced by social and emotional factors (Poorer kids perceive coins larger than richer kids)

  53. Combination of the senses

    All senses influence perception Information visualisation only uses one of them Assumption that visual sense is most important is simplistic

  54. combination of image and text

    images should be explained in detail and not contradict text methods to combine images and text_ redundancy complementarity supplementary juxtraposition stage setting

  55. Theoretical positions on combination of senses

    doctrine of equivalent information Assumes that different senses inform about same characteristic with same value doctrine of analogous qualities Senses have some nonspecific information and are not identical to other senses doctrine of corresponding psychophysical properties perceptual intensity increases not linearly but logarithmically by adding senses corresponding information Each subsystem adds information (fire is smelled, seen, heard,...)

  56. Redundancy

    content is basically the same essential ideas repeated beneficial for complex content annoying for simple content

  57. Complementarity

    text and image have different contents contents complement each other neither text nor picture self explanatory --> only work together

  58. Primacy of Visual Perception

    Visually can not process more data than auditory because information is not identical, so can not be compared Hearing is a time-dependent process, seeing not, can not be compared Hearing guides visual system (look towards sound) Auditory System and visual system support each other

  59. stage setting

    involves using visual elements to set a specific context or atmosphere for a topic used to activate relevant prior knowledge and create a context for new information advanced organizers used to activate context at beginning of chapter/lesson example for a manual for troubleshooting VCRs

  60. Supplementarity

    either text or image plays a more important role, other one has supporting effect used when emphasizing certain points helpful for learning

  61. Juxtraposition

    placing two or more contradictory elements close to each other to attract attention and create a contrasting effect frequently employed in advertising also useful in educational settings

  62. Benefits of Visualisations

    1. Larger cognitive resources 2. Faster search processes 3. Improved pattern recognition 4. Perceptual inference 5. Perceptual monitoring 6. Interactivity

  63. Benefits of Visualisations Larger cognitive resources

    increases short-term memory large amounts of data can be more easily perceived

  64. Benefits of Visualisations Faster search processes

    Information is grouped Easier to find specific values

  65. Benefits of Visualisations Improved pattern recognition

    Organised data -> easier pattern recognition recognise instead of remember

  66. Benefits of Visualisations Perceptual inference

    Draw inference directly from visualisation (even in parallel). See in above timeline, what happened when

  67. Benefits of Visualisations Perceptual monitoring

    Large amounts of data can be easily surveyed if visualisation is good

  68. Benefits of Visualisations Interactivity

    Most of current visualisation are interactive selection of data to be represented selection of methods of representation selection of level of detail

  69. change blindness

    humans often unable to detect changes in environment many empirical experiments (blank screen between images,...)

  70. inattentional blindness

    attention focused on certain task --> other objects not noticed eg. when driving a car or assessing statements of witnesses

  71. Design Guidelines

    items should be manageable and easy to identify visual events should be minimised attention is limited, so highlight right object at right time

  72. Quantitative Evaluation Methodologies

    Experiment Questionnaire Logfile-Analysis Eye-Tracking

  73. Qualitative Evaluation Methodologies

    Interviews Focus groups Observation Thinking Aloud

  74. How to perform evaluation

    Define research question Choose evaluation method Either qualitative (gain more detailed information) or quantitative (easy to generalise)

  75. Questionnaires

    Use specific questions, not general ones. Avoid acquiescence bias (tendency to agree). Limited for assessing software quality.

  76. Logfiles

    Record keystrokes of users. Interpret behaviour carefully. Watch for unintentional interactions.

  77. Eye-Tracking

    Shows where users look. Analyze scanpaths but challenging. Unclear if interest or confusion.

  78. Thinking Aloud

    Participants talk while using visualization. Provides insights into users' intentions. Intrusive, requires training.

  79. Interviews

    Clear research goals and questions. Develop interview questions. Useful for detailed feedback.

  80. Focus Groups

    Group interviews. Ensure participation from all. Similar to interviews.

  81. Observation

    Video recordings and coding. Interpret interactions. Use screencapture for support.

  82. Novel Evaluation Methods

    Beyond time and error (how many errors are made and how much time it takes) Explore data thoroughly. Ill-structured domains need alternative evaluation methods.

  83. definition: information visualisation

    based on abstract data, no analogy to the data presented

  84. scientific visualisation

    primarily based on physical data, such as the human body, the Earth, molecules, weather phenomena, and more. aims to represent spatial phenomena or geometric data.

  85. Visual analytics

    came from fighting terrorists find patterns in lots of data combining computer program with people (computer preselects cases,...) Challenges: exploratory approach open solution space problem solving as generation of insights

  86. Visual analytics definition

    Visual Analytics is the science of analytical reasoning facilitated by interactive visual interfaces. Short: information visualization + analytical component

  87. History of Visual Analytics

    Dr. John Snow and Cholera

  88. Interaction methods:

    scrolling, panning, zooming filtering data reordering overview & detail (see map of whole country and click on state to have map of state) focus and context (hyperbolic tree) dynamic queries multiple views (with brushing and linking, select in one view, gets selected in other view as well)

  89. Types of InfoVis

    geometric techniques (parallel coordinates) icon techniques (Chernoff faces, stardinates) pixel-oriented techniques (density of colour shows attributes) networks/graphs (also matrix representation) hierarchical data (treemap) dynamic representation (animations) 3D representations

  90. mapping in information visualisation

    transforming raw data into data tables and finding an appropriate visual analogy, known as a visual structure

  91. Data refinement in mapping

    Data refinement is achieved through view transformation, which includes actions like positioning, scaling, and incorporating interactive elements into the visualization.

  92. data types considered in mapping

    Nominal Ordinal quantitative

  93. Problems of InfoVis

    Incomplete data Corrupt data Data cleansing is very time-consuming Data in space and time

  94. mapping quality primary aspects how to avoid unwanted interpretations

    data expressiveness (preserving data through visual structure) human understanding (effective mapping) to avoid unwanted interpretations: be careful when designing a mapping /visualisation

  95. Challenges in Representing temporal data

    Occlusion with overlapping routes Visibility of street labels Theoretical framework: Gibson's theory of perception Importance of real-life analogs in interactive visualization

  96. Gibson's Theory of Perception in Interactive Visualization

    Connection between perception and movement User preferences for real-life analogs in interaction Actions like zooming in, zooming out, panning Avoidance of interactions without real-life analogs

  97. Route and Survey Perspective in Spatial Perception

    Route perspective (e.g., navigation system use) Survey perspective (overhead map view) Prioritizing global features in perception

  98. Benefits and Limitations of Hierarchical Models

    Cognitive load reduction through hierarchy Occasional errors due to hierarchy Example: Reno and San Diego location assumption Overall advantages of hierarchical maps

  99. Traditional Maps vs. Specialized Visualizations

    Inadequacy of traditional maps for combined spatial and temporal data Specialized visualizations like matrices and augmented matrices Improved representation of data on people meeting at locations over time Comparing traditional maps to specialized visualizations