ICW - H10

29 flashcards · Other · by Jaro Lubberding

  1. Emotion

    A relatively brief episode of coordinated brain, autonomic, and behavioral changes that facilitate a response to an external or internal event of significance for the organism.

  2. Feelings

    Correspond to the subjective experience of emotions. They are what it is like to feel afraid, sad or jubilant.

  3. Moods

    Diffuse affective states that are often of lower intensity than emotion but considerably longer in duration.

  4. James-Lange theory of emotion

    The theory that an event produces arousal and other physiological changes in the body. These physiological changes are then interpreted. The result of the interpretation is the emotion.

  5. Cannon-Bard theory of emotion

    The theory that an event by itself can trigger an emotion. Although the event causes physiological arousal, the arousal is not necessary for the formation of the emotion. So in this view, the event immediately causes both the emotion and the bodily changes. The two do not depend on each other.

  6. Cognitive theory of emotion

    The theory that it is the total situation and not just the arousal that determines emotions.

  7. Emergence synthesis

    The theory that there are some emotions that are triggered solely by a stimulus and don't require any interpretation.

  8. Basic emotion

    Those that are believed to be mostly innate and, thus, in humans ought to be universal or found in all cultures.

  9. Obsessive-compulsive disorder

    A psychological disorder characterized by anxiety-induced thoughts of contamination and repetitive behaviors to reduce that anxiety.

  10. Phobia

    A persistent and irrational fear of a specific object or situation.

  11. Panic attack

    A short-lived but intense episode of fear and sympathetic nervous system arousal.

  12. Posttraumatic stress disorder (PTSD)

    Anxiety and psychological reenactment in the form of flashbacks and nightmares caused by experience of a traumatic event.

  13. Major depressive disorder

    Intense and long-lasting sadness that can occur without any precipitating incident. This can be accompanied by interruptions in sleep, appetite, and concentration.

  14. Analytical rumination hypothesis

    The view that depression is an evolved response to complex problems. The depressive state induces a focus on the problem while at the same time minimizing distractions that might detour attention, working memory, and other processing resources.

  15. Feel-good Do-good phenomenon

    A mood-enhancing experience such as finding money or recalling a happy event that can cause people to engage in helping behavior, such as picking up someone's papers or giving away money.

  16. Bipolar disorder

    A disorder in which individuals alternate back and forth between depressive and manic symptoms. The manic state is characterized by exuberance, a grandiose sense of self, decreased need for sleep, and excessive talkativeness.

  17. Threat-superiority effect

    The finding that dangerous items are found to be more perceptually salient.

  18. Flashbulb memory

    Better recall of personal events during physiologically arousing or emergency situations.

  19. Autobiographical memory

    Memory for personal events or episodes in one's life.

  20. Mood-congruent memory

    Increased memory for stimuli if the content of those stimuli match a mood we were in while learning them.

  21. Mood-dependent memory

    Increased memory for items when the mood at recall matches that during learning. Here the same mood must be present at both occasions.

  22. Assimilation

    When information is understood and interpreted in terms of what we already know.

  23. Accommodate

    When we change our internal concepts or schemas when taking new information into account.

  24. Affective computing

    Computing that relates to, arises from, or deliberately influences emotions and other affective phenomena.

  25. CogAff architecture

    A generic scheme for how cognitive-emotional processing may take place in either a person or a machine. It consists of the reactive, deliberative, and reflective stages.

  26. Reactive

    The first and lowest level of processing in the CogAff architecture model. These are reflex-like responses in which a stimulus automatically triggers a reaction- for example, the fear experienced after bumping into something in the dark.

  27. Deliberative

    Actions that are composed of previously developed behaviors that are integrated into a resultant behavior and may include external and internal stimuli.

  28. Reflective

    The stage in the CogAff architecture model where metacognition comes into play. At this level, one is aware of experiencing an emotion but can choose to act on it or not depending on the circumstances and the use of deliberative processes.

  29. Kismet

    A robot that is capable of both emotional perception and production.