ICW - H12

18 flashcards · Other · by Jaro Lubberding

  1. Behavior

    A mapping or translation of sensory inputs into a pattern of motor actions intended to complete a task.

  2. Paradigms

    A philosophy or approach for developing theories for, analyzing, and evaluating a class of problems.

  3. Behaviorism

    A way of conceiving of empirical constrants on psychological states.

  4. Architecture

    Functional organization of an entity, possibly a computer.

  5. Top-down

    An abstract representation of mathematical models that aims to describe functionality at a very high level, then partition it into more detailed levels until the detail is sufficient for machine implementation.

  6. Bottom-up

    Methods that describe mathematical models as proceeding from fundamental elements by starting with the smaller, more finer details of the model and then building upward until a comprehensive model ensues.

  7. Turing test

    A machine entity that passes this test responds in such a way that it cannot be distinguished from a human.

  8. Chatbot

    A computer program that stimulates an intelligent conversation between users via text or auditory means.

  9. Universal computing machine

    Turing's vision of a machine that could solve a problem if it was mathematically solvable.

  10. Programs

    A series of instructions that an intelligence devises for the computer to execute.

  11. If-then rules

    Conditional execution of a group of statements (consequents) depending on the value of an expression (antecedents).

  12. Finite state model

    Contemporary implementation of Turing's universal computing machine.

  13. Expert systems

    A software program that is dedicated to solving problems and providing "expert-quality" advice to users; demonstrates intelligence similar to that of a human.

  14. Depth-first algorithm

    A methodology for exploring a knowledge base in which information is examined in an increasingly specialized manner.

  15. Membership function

    Represents the degree of truth of a variable. They are not equivalent to the probability of the variable, rather membership in the universe of outcome.

  16. Embodiment

    The idea that cognitive processes exist within and interact with an external environment through sensory inputs and motor outputs.

  17. Intelligent Agent (IA)

    A rational autonomous entity that observes and acts on an environment, directs its activity toward achieving goals, and is capable of learning to achieve its goals through experience; includes cooperating entities.

  18. Actuators

    A mechanical device for moving or controlling a mechanism or system.